// This file is part of libigl, a simple c++ geometry processing library.
// 
// Copyright (C) 2014 Alec Jacobson <alecjacobson@gmail.com>
// 
// This Source Code Form is subject to the terms of the Mozilla Public License 
// v. 2.0. If a copy of the MPL was not distributed with this file, You can 
// obtain one at http://mozilla.org/MPL/2.0/.
#ifndef IGL_RENDER_TO_TGA_H
#define IGL_RENDER_TO_TGA_H
#include "igl_inline.h"

#include <string>
namespace igl
{
  // Render current open GL image to .tga file
  // Inputs:
  //   tga_file  path to output .tga file
  //   width  width of scene and resulting image
  //   height height of scene and resulting image
  ///  alpha  whether to include alpha channel
  // Returns true only if no errors occured
  //
  // See also: png/render_to_png which is slower but writes .png files
  IGL_INLINE bool render_to_tga(
    const std::string tga_file,
    const int width,
    const int height,
    const bool alpha);
}

#ifndef IGL_STATIC_LIBRARY
#  include "render_to_tga.cpp"
#endif

#endif
